[PATCH] Fix Engine<.., MultiPatch<..> >::makeOwnCopy()
Richard Guenther
rguenth at tat.physik.uni-tuebingen.de
Tue Apr 22 15:57:58 UTC 2003
Hi!
Currently for a multipatch engine makeOwnCopy() does no good (it doesnt
copy), it seems because just calling makeOwnCopy() on the
RefCountedBlockPtr does not copy the underlying engines. I didnt figure
out why and so came up with the following fix which works for me. I have
also an updated Field/BasicTest3.cpp which now checks every engine
combination for makeOwnCopy and it now succeeds for both MultiPatch<Brick>
and MultiPatch<Remote<Brick> >.
Ok to apply?
Richard.
2003 Apr 22 Richard Guenther <richard.guenther at uni-tuebingen.de>
* Engine/MultiPatchEngine.cpp: do makeOwnCopy() manually.
===== MultiPatchEngine.cpp 1.3 vs edited =====
--- 1.3/r2/src/Engine/MultiPatchEngine.cpp Fri Jan 24 10:35:52 2003
+++ edited/MultiPatchEngine.cpp Tue Apr 22 17:42:04 2003
@@ -244,8 +244,17 @@
Engine<Dim, T, MultiPatch<LayoutTag,PatchTag> >::
makeOwnCopy()
{
- data_m.makeOwnCopy();
-
+ PAssert(data_m.isValid());
+ if (data_m.isShared()) {
+ PatchContainer_t model = data_m;
+ data_m = PatchContainer_t(model.size());
+ for (int i=0; i<model.size(); ++i) {
+ data_m[i] = model[i];
+ data_m[i].makeOwnCopy();
+ }
+ pDirty_m = new bool(*pDirty_m);
+ }
+
return *this;
}
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