Patch: tut-09.html: Minor Typos
Jeffrey Oldham
oldham at codesourcery.com
Mon Mar 26 21:43:11 UTC 2001
Mon Mar 26 13:42:25 2001 Jeffrey D. Oldham <oldham at codesourcery.com>
* tut-09.html: Fix minor typographical errors.
Fix line number references.
(Summary): Change "particles" to typewriter font. Correct
possessive of singular <tt>Particles</tt>. Change second
parameter of "deferredDestroy" to match the following text.
Tested on Netscape 4.76 on Linux
Reviewed by Julian Cummings
Thanks,
Jeffrey D. Oldham
oldham at codesourcery.com
-------------- next part --------------
Index: tut-09.html
===================================================================
RCS file: /home/pooma/Repository/r2/docs/tut-09.html,v
retrieving revision 1.1
diff -c -p -r1.1 tut-09.html
*** tut-09.html 2001/03/19 16:11:14 1.1
--- tut-09.html 2001/03/26 21:40:15
*************** then randomize the balls' initial positi
*** 869,881 ****
<p>Lines 103-110 are the most novel part of this simulation, as they
create reflecting boundary conditions for the simulation, and add them
! to the <tt>balls</tt> object. Lines 103-108 defines where particles
bounce; again, this is done in a dimension-independent fashion in
! order to make code evolution as easy as possible. Line 104 turns
<tt>upper</tt> and <tt>lower</tt> into a reversing boundary condition,
! which line 105 then adds to <tt>balls</tt>. The main simulation
loop now consists of nothing more than advancing the balls in each
! time step, and calling <tt>sync()</tt> to enforce the boundary
conditions.
<!---------------------------------------------------------------------->
--- 869,881 ----
<p>Lines 103-110 are the most novel part of this simulation, as they
create reflecting boundary conditions for the simulation, and add them
! to the <tt>balls</tt> object. Lines 103-108 define where particles
bounce; again, this is done in a dimension-independent fashion in
! order to make code evolution as easy as possible. Line 109 turns
<tt>upper</tt> and <tt>lower</tt> into a reversing boundary condition,
! which line 110 then adds to <tt>balls</tt>. The main simulation
loop now consists of nothing more than advancing the balls in each
! time step, and calling <tt>applyBoundaryCondition()</tt> to enforce the boundary
conditions.
<!---------------------------------------------------------------------->
*************** list below summarizes the most important
*** 892,898 ****
<ul>
<li><tt>Particles<PL>::initialize(PL &layout)</tt>:
! Initialize the particles object with the given particle layout. This
should be used if the <tt>Particles</tt> object was created with the
default constructor.
--- 892,898 ----
<ul>
<li><tt>Particles<PL>::initialize(PL &layout)</tt>:
! Initialize the <tt>Particles</tt> object with the given particle layout. This
should be used if the <tt>Particles</tt> object was created with the
default constructor.
*************** Return the number of registered attribut
*** 909,918 ****
<li><tt>addAttribute(attrib)</tt>:
Add the given attribute (should be a <tt>DynamicArray</tt> of the
! proper engine type) to the <tt>Particles</tt>' attribute list.
<li><tt>removeAttribute(attrib)</tt>:
! Remove the given attribute from the <tt>Particles</tt>' attribute
list.
<li><tt>sync(posattrib)</tt>:
--- 909,918 ----
<li><tt>addAttribute(attrib)</tt>:
Add the given attribute (should be a <tt>DynamicArray</tt> of the
! proper engine type) to the <tt>Particles</tt>'s attribute list.
<li><tt>removeAttribute(attrib)</tt>:
! Remove the given attribute from the <tt>Particles</tt>'s attribute
list.
<li><tt>sync(posattrib)</tt>:
*************** Destroy any particles that were specifie
*** 933,939 ****
<li><tt>renumber()</tt>:
Recalculate the per-patch and total domain of the system by inspecting
! the <tt>Particles</tt>' attribute layout.
<li><tt>create(N, patch, renum)</tt>:
Create <em>N</em> particles in the specified patch (and optionally
--- 933,939 ----
<li><tt>renumber()</tt>:
Recalculate the per-patch and total domain of the system by inspecting
! the <tt>Particles</tt>'s attribute layout.
<li><tt>create(N, patch, renum)</tt>:
Create <em>N</em> particles in the specified patch (and optionally
*************** renumber. The domain may be a one-dimen
*** 951,957 ****
numbers or a list of index numbers. (See the note below on the
<tt>patchId</tt> parameter.)
! <li><tt>deferredDestroy(domain, patch)</tt>:
Put the indices of the particles in the given domain in the deferred
destroy list of the <tt>Particles</tt> object, so that they will be
destroyed by the next call to <tt>performDestroy()</tt>.
--- 951,957 ----
numbers or a list of index numbers. (See the note below on the
<tt>patchId</tt> parameter.)
! <li><tt>deferredDestroy(domain, patchId)</tt>:
Put the indices of the particles in the given domain in the deferred
destroy list of the <tt>Particles</tt> object, so that they will be
destroyed by the next call to <tt>performDestroy()</tt>.
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